In Vim, in Insert mode, if you type Ctrl-K followed by two
characters, you can insert a special Unicode character corresponding to
those two characters. The two-character combo is often easier to
remember than other codes. These are called digraphs.
For example, Ctrl-K12 will insert
½.
Everything below this is unnecessary detail.
What are all the digraphs?
I used to think the big table :help
digraphs-table at the bottom of Vim’s help page for digraphs
was exhaustive. As the page explains, the mnemonics are based on RFC1345, an
Internet standard that provides two-character mnemonics for various
characters.
You may also know about some of the considerations went into the
colormap’s design, chiefly perceptual uniformity: equally distant colors
on the colormap should “look equally different” to humans.
I won’t discuss color theory much here; the talk introducing viridis
(below) is quite good, and there are many other resources online, such
as Jamie Wong’s From
Hexcodes to Eyeballs or Bartosz Ciechanowski’s Color Spaces.
Instead, I nerd-sniped myself with a different question: How is
viridis, specifically, defined?
This seems like it should be easy to answer. Just go into matplotlib
and find the source
code for viridis, right? Unfortunately, that source code is just a
list of 256 RGB triples along which colors are interpolated. This makes
sense for efficiency and even portability because (as we’ll see) the
formula for producing viridis is incredibly complicated, but it isn’t a
very satisfying answer. How did those triples originally come to be?
In theory, the idea here is similar to when I was learning React/Redux
and diving into SQL
selects. In practice, I think most of D3’s complexity isn’t exactly
in a direction that is elucidated by writing down types for everything,
so the title is a mere personal snowclone. I’m just writing things out
to an arbitrary amount of detail until I understand them and can refer
to what I wrote here later.
Background
D3 is “a JavaScript library for
visualizing data”. It has a lot of sublibraries that interoperate
well but could be used separately — for example, it has utilities for
manipulating colors, time, and SVG paths. Of the various concepts,
though, I think D3 selections are the most distinctive and
fundamental, so they are the focus of this post.
At a high level, D3 selections feel like jQuery. You run some code
and it goes into the DOM and adds, deletes, and mutates a bunch of
elements. The docs even endorse monkeypatching
d3.selection to add custom helpers. However, D3 has data binding and
batch operations that make it easy to change the DOM in a way that
resembles reconciliation in a framework like React.
A D3 selection holds an array of arrays of
nullable1 DOM elements. The intermediate
arrays are called groups. Additionally, each group in a
selection is associated with a parent node. During
basic D3 usage, you might only ever work with selections with a single
group and ignore parent nodes.
When relevant, I will call the index of an element inside its group
the “within-group index” and the index of a group among all groups in a
selection the “across-group index”.
I want to add a second word in the title, something like “Koans” or
“Vignettes”, but I don’t know a word with the right connotations.
I realized recently that I have been walking around for a long time
with some confusion and unknown unknowns about how concurrency works in
various settings, and decided to write about it until I stopped being
confused. This post doesn’t therefore have much of a “point”.
Concurrency and Parallelism
Wikipedia, as of time of writing:
Concurrency is the ability of different parts or
units of a program, algorithm, or problem to be executed out-of-order or
in partial order, without affecting the outcome.
There are two broad reasons concurrency is useful. One is for
performance: if you want your computer to perform as many floating point
operations as possible by lunchtime, you want all CPUs/GPUs/etc. to be
performing operations simultaneously. Another is that you’re in a
problem domain where you simply can’t predict the order of events:
you’re writing a user interface, and the user can click on any of
multiple buttons in any order; or you’re writing a web server, and any
number of clients can request any pages in any order. These reasons are
not mutually exclusive.
Passwords. It’s 2023 and we still have to deal with them.
Many people know that, per the canonical xkcd, sequences of randomly
chosen words such as
soak-science-wander-pew-goldfish-xray-speed-consult
or get the list as .txt or a
standalone generator (if my JavaScript were working the above would be a
random password and you wouldn’t be seeing this message)
make relatively memorable but hard-to-crack passwords. One popular
strategy for randomly choosing words is Arnold Reinhold’s Diceware™, a
list of 65 = 7776 “words” that you can randomly sample from
by rolling five dice (analog or digital). (I won’t go into topics like
how to calculate the entropy of passwords and how long a password you
should try to have here, since most Diceware overviews already discuss
them at length.)
Somehow this image was already on my blog without being used in any
post, but if there’s a post it belongs in, it’s surely this one
A few people have iterated on the concept since then: probably most
notably, the Electronic Frontier Foundation published their own word
list in 2016, with words chosen to be more well-known and memorable,
at the cost of taking longer to type. I’m a fast typer and prefer the
EFF’s wordlist over the original, and am very grateful to them for
creating it, but after generating quite a few passwords with it over the
last few years, I began to feel that it still had a lot of room for
improvement.
“shouldn’t this have been published a few months ago?” yeah,
probably. I even considered submitting it to the AoC
contest. time is a real beast.
The title is clickbait. I did not design and implement a programming
language for the sole or even primary purpose of leaderboarding on
Advent of Code. It just turned out that the programming language I was
working on fit the task remarkably well.
I can’t name just a single reason I started work on my language, Noulith, back in July
2022, but I think the biggest one was even more absurdly niche: I solve
and write a lot of puzzlehunts, and I
wanted a better programming language to use to search word lists for
words satisfying unusual constraints, such as, “Find all ten-letter
words that contain each of the letters A, B, and C exactly once and that
have the ninth letter K.”1 I have a folder of ten-line scripts
of this kind, mostly Python, and I thought there was surely a better way
to do this. Not necessarily faster — there is obviously no way I could
save time on net by optimizing this
process. But, for example, I wanted to be able to easily share these
programs such that others could run them. I had a positive experience in
this with my slightly older golflang Paradoc, which I had
compiled into a WASM blob and put online and,
just once, experienced the convenience of sharing a short
text processing program through a link. (Puzzle: what does this
program do?) I also wanted to write and run these programs while booted
into a different operating system, using a different computer, or just
on my phone.
As I worked on it, I kept accumulating reasons to keep going. There
were other contexts where I wanted to quickly code a combinatorial brute
force that was annoying to write in other languages; a glib phrasing is
that I wanted access to Haskell’s list monad in a sloppier language. I
also wanted an excuse to read Crafting
Interpreters more thoroughly. But sometimes I think the best
characterization for what developing the language “felt like” was that I
had been possessed by a supernatural creature — say, the dragon from the
Dragon
Book. I spent every spare minute thinking about language features
and next implementation steps, because I had to.
The first “real program” I wrote in Noulith was to brute force
constructions for The Cube,
for last year’s Galactic Puzzle Hunt in early August, and it worked
unexpectedly well. I wrote a for loop with a 53-clause
iteratee and the interpreter executed it smoothly. Eventually I realized
that the language could expand into other niches in my life where I
wanted a scripting language. For example, I did a few Cryptopals challenges in them. It
would take a month or two before it dawned on me that the same
compulsion that drove me to create this language would drive me to do
Advent of Code in it. That’s just how it has to be.
This post details my thought process behind the design of this
language. Some preliminary notes:
Code golf is the recreational activity1 of
trying to write programs that are as short as possible.2
Golfed programs still have to be correct, but brevity is prioritized
above every other concern — e.g., robustness, performance, or legibility
— which usually leads to really interesting code.
I think code golf is a lot of fun (although I think a lot of things
are fun, so it’s one of those hobbies that I get really into roughly one
month every year and then completely forget about for the remaining
eleven). I wanted to write an introduction because I don’t know of any
good general introductions to code golf, particularly ones that try to
be language-agnostic and that cover the fascinating world of
programming languages designed specifically for code golf,
which I’ll call golflangs for short. But more on that later.
Note: If you are the kind of person who prefers to just dive in and
try golfing some code without guidance, you should skip to the code golf sites section.
A simple example
Of course, there’s a reason most code golf tutorials focus on a
single language: most code golf techniques are language-specific. The
Code Golf & Coding Challenges (CGCC) StackExchange community has a
list of some golfing
tips that apply to most languages, but there are far more tricks in
just about any language-specific list, and most of the intrigue lies in
knowing the language you’re golfing well. So to provide a taste of the
code golf experience, let’s golf a simple problem, Anarchy Golf’s Factorial, in
Python.
In this problem, we have to read a series of positive integers from
standard input, one per line, and output the factorial of each, also one
per line. Here’s a stab at a simple, direct implementation with no
golfing at all:3
def factorial(n):if n <=1: return1return n * factorial(n-1)try:whileTrue:print(factorial(int(input())))exceptEOFError:pass
This post is brought to you by “I am procrastinating other stuff by
doing some long overdue maintenance on my blog”. Mainly, I finally
replaced the old float-based layout from the random Hugo
theme I forked, which I had been keeping just because it wasn’t broken,
with flexbox, so that I could more easily tweak some other things. If
things look broken, you may need to force-refresh or clear your cache,
and on the off chance things look mostly the same but you feel like
something about the layout feels subtly different, that’s what’s up.
While making these changes, I ended up digging through the flexbox
spec to debug an issue and learned some interesting things. (This
and other links in this post are permalinks to the November 2018 spec,
which I believe is the most recent official version as of time of
writing, but it’s nearly three years and there have been quite a few
changes in the “editor’s draft”. Also, this post is not a flexbox
tutorial and will not make sense if you are already familiar with
flexbox.)
Don’t you hate it when CTFs happen faster than you can write them up?
This is probably the only PlaidCTF challenge I get to, unfortunately.1
Web is out, retro is in. Play your favorite word game from the
comfort of your terminal!
It’s a terminal Wordle client!
I only solved the first half of this challenge. The two halves seem
to be unrelated though. (Nobody solved the second half during the CTF.)
The challenge was quite big code-wise, with more than a dozen files, so
it’s hard to replicate the experience in a post like this, but here’s an
attempt.
If I had a nickel for every CTF
challenge I’ve done that involves understanding the internal
structure of a QR code, I would have two nickels. Which isn’t a lot, etc
etc. That previous challenge probably helped me get first blood on
this.
The source code is wonderfully short:
import io, qrcode, stringflag_contents = [REDACTED]assertall(i in string.ascii_lowercase +'_'for i in flag_contents)flag =b"actf{"+ flag_contents.encode() +b"}"print("flag is %d characters"%len(flag))qr = qrcode.QRCode(version=1, error_correction = qrcode.constants.ERROR_CORRECT_L, box_size=1, border=0)while1:try: inp =bytes.fromhex(input("give input (in hex): "))assertlen(inp) ==len(flag)except:print("bad input, exiting")break qr.clear() qr.add_data(bytes([i^j for i,j inzip(inp, flag)])) f = io.StringIO() qr.print_ascii(out=f) f.seek(0)print('\n'.join(i[:11] for i in f))