HabitRPG

HabitRPG: harnessing the addiction of web games with cheap leveling mechanisms to destroy bad habits, avoid procrastination, and improve your life.

(Ironically, I discovered it on /r/InternetIsBeautiful.)

These claims sound a bit hyperbolic, but they are actually working on me. Most notably: for the three days after I discovered it, most of which has been spent at IOI selection camp away from school and worldly concerns, I’ve only gone on reddit once — and only for about two minutes. Instead, when I got bored of programming, I worked on economics homework, which is something that never came close to happening during the earlier iteration of camp. I just finished it and checked the to-do item off; as a result, I leveled up to Level 2 and unlocked the item shop. Yay! The sense of achievement is every bit as real as it is ludicrous.

I don’t know if I should be happy that I finally found such an effective way to psychologically manipulate myself out of procrastination, or sad that I’m so susceptible to psychological manipulation. I also don’t know if this game will be so effective after its novelty wears off, but considering the fact that I stuck with my last equally ridiculous sort-of-RPG for about three years, I can hope it’ll work for a while.

One of the unproductive things I’m trying not to do is staring at blog posts that don’t really have a solid conclusion and spending half an hour writing and deleting the last sentence, so I’m going to avoid doing that. Let’s be productive together!

(note: the commenting setup here is experimental and I may not check my comments often; if you want to tell me something instead of the world, email me!)